100% Substance Glacier Underside
From left to right: Height, Normal, Albedo, Roughness, Ambient Occlusion, Emissive.

From left to right: Height, Normal, Albedo, Roughness, Ambient Occlusion, Emissive.

Here I started creating the main large wave shapes of the Ice.

Here I started creating the main large wave shapes of the Ice.

In this area I started making the medium sized "scoops" that seem to cut into the glacier.

In this area I started making the medium sized "scoops" that seem to cut into the glacier.

Here I added smaller scooped areas for variety.

Here I added smaller scooped areas for variety.

I added some horizontal cuts from wind or erosion on the ice as well.

I added some horizontal cuts from wind or erosion on the ice as well.

This is a mask I used for the light blue lines along the texture.

This is a mask I used for the light blue lines along the texture.

All my nodes for color variation.

All my nodes for color variation.

My entire graph

My entire graph

100% Substance Glacier Underside

A 100% procedural material completely made in Substance Designer. This Substance was made using references of a glacier that had flipped upside down, revealing the sleek, smooth ice that was previously below water.

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