From left to right: Height, Normal, Albedo, Roughness, Ambient Occlusion, Emissive.
Here I started creating the main large wave shapes of the Ice.
In this area I started making the medium sized "scoops" that seem to cut into the glacier.
Here I added smaller scooped areas for variety.
I added some horizontal cuts from wind or erosion on the ice as well.
This is a mask I used for the light blue lines along the texture.
All my nodes for color variation.
My entire graph
100% Substance Glacier Underside
A 100% procedural material completely made in Substance Designer. This Substance was made using references of a glacier that had flipped upside down, revealing the sleek, smooth ice that was previously below water.